@Thrillho The perfect timing of incidental dialogue in glitchy games always amuses me. Naughty Dog are particularly good at it; I think similar things have happened to me in many an Uncharted.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
So, I've posted some of my derp Souls moments, now for something half decent. Possibly my finest boss fight in Souls 3. I'm sure there's way better vids out there but here's my Nameless King beatdown on NG+
@RogerRoger Ah yes, that's it. I knew some film I'd seen had an invisible car, but couldn't recall which one.
As for reloading, it's usually not too bad since it autosaves frequently (plus I manual save regularly as well) . Still annoying to have to reload whenever it glitches out, but it's generally just a few minutes of progress lost.
I've only had the one random crash actually. Seems that I'm a bit more lucky in that regard than those reporting regular crashes. Still, there's plenty of visual and performance bugs.
@crimsontadpoles Whilst a few minutes of lost progress is better than a few hours, it's still a shame. At least you haven't suffered with random crashes as much as others; bugs aside, you're having fun?
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@Thrillho Didn't you know? It's a well-known pastime for Japanese salarymen to stand near a lamppost, rotating themselves slowly whilst aggressively vibrating. It's called the ol' spin n' shake.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@JohnnyShoulder I've never seen it in another game, but then I don't play much with horses. I've had an occasional shot of an interior wall if I've stood too close to a building before, but the way the horse (not mine, I hasten to add) framed itself perfectly, and nodded in time with the words, cracked me up!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
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Topic: Gameplay sharing thread: Random stuff
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